Services · Game Development
Game Development Studio for Web, Mobile & Multiplayer Games
We build games that are fun first and technically solid underneath. From browser games and branded mini-games to mobile titles and real-time multiplayer, we help founders and brands go from idea to a playable, shippable game.
What we build
Web & browser games
Games that run instantly in a browser with no download — great for reach and marketing.
Mobile games
iOS and Android games with touch-friendly controls and store-ready builds.
Multiplayer games
Real-time and turn-based multiplayer with matchmaking, lobbies and leaderboards.
Branded & promotional games
Short, shareable games that drive engagement for a campaign or product.
Prototypes & vertical slices
A playable proof of concept to test the core loop or pitch to investors.
Our work
Run Naijaria
A satirical run-the-country president game. Become president of a broken fictional country, balance competing interests, and try to survive a four-year term — funny and serious at the same time. Live in the browser, coming soon to Steam. A product of Christopalace LLC.
Typical tech stack
We pick tools to fit your project, not the other way round. These are the technologies we use most often.
Engines
- Unity
- Godot
- Phaser
- Three.js / WebGL
Multiplayer
- WebSockets
- Authoritative game servers
- Colyseus / Photon-style frameworks
Backend
- Player accounts
- Leaderboards
- In-app purchases
- Analytics
Platforms
- Web
- iOS
- Android
Our process
Discovery
We pin down the core gameplay loop, target players, platforms and scope.
Design
We create game design docs, art direction and a quick playable prototype.
Build
We build in milestones — core mechanics, content, polish — with regular playtests.
Launch
We optimise performance, prepare store or web release, and launch.
Support
We release patches, balance updates and new content based on player data.
Frequently asked questions
What kinds of games do you build?+
Web games, mobile games and multiplayer games, including casual, puzzle, arcade, educational and branded games. We'll tell you honestly if a concept is outside what we can deliver well.
Can you build a multiplayer game?+
Yes. We build both real-time and turn-based multiplayer, including servers, matchmaking and anti-cheat basics.
Which game engine do you use?+
It depends on the game. Unity or Godot suit most mobile and 3D titles; Phaser or Three.js are great for lightweight web games.
Should I start with a prototype?+
Usually, yes. A playable prototype tests whether the core idea is fun before you invest in full production.
Do you provide art and sound?+
We can work with your artists or bring in art and audio as part of the project, depending on scope.
Helpful reading
How to Make a Multiplayer Game: A Practical Guide for First-Time Founders
A practical guide to making a multiplayer game — choosing the type, engine and networking model, building a prototype, servers, testing and launch.
How Long Does It Take to Build an App?
Realistic app development timelines by project type — MVPs, business apps, marketplaces, SaaS and games — and what speeds a project up or slows it down.